City Adventures by SyncEscape

Your town is the game board.

Puzzle hunts for two or more, played on real streets. Follow the riddles, find the landmarks, and see places you've walked past a hundred times as if it's your first visit.

How it works

A walk with a plot.

Four steps, repeated at every stop, until the route is done.

01

Pair up

One of you is the Scout, the other the Codebreaker. Each phone shows different clues, so you'll have to talk to each other.

02

Crack the riddle

The Codebreaker's notebook holds a riddle pointing to a real spot. Work out where it leads, then walk there together.

03

Look closer

At the spot, a question appears that you can only answer by looking around: a date, a name, a number of benches.

04

Keep the postcard

Finish the route and your photos become a postcard of the day. They stay on your phone and are never uploaded.

Two roles

Nobody solves it alone.

Carries the instruments

The Scout

Checks in when you arrive, takes the photos and reads out everything around you: inscriptions, dates, details nobody else notices.

  • Check-ins
  • Observation
  • Photos

Carries the notebook

The Codebreaker

Holds the riddles, keeps track of the clues and turns what the Scout sees into answers. Knows where you're going, but not what's there.

  • Riddles
  • Ciphers
  • Answers

Why play

Get out. Get moving. Get curious.

i.

Get moving

It's a walk disguised as a game. You'll cover the whole route on foot and barely notice.

ii.

Play together

Two phones, two sets of clues. Neither side can finish alone, so you'll talk the whole way round.

iii.

See the sights

Every answer is hidden somewhere most people never stop to look: plaques, engravings, dates and names.

Routes

Choose your city.

Every route is a self-contained walk. Pick one to see where it goes.

The keepsake

Bring home a postcard.

Snap photos along the way. When you finish, they're turned into a postcard of your route and your time, ready to save or share. Your photos never leave your phone.

Greetings
from
Bracknell

Found every clue.
Walked the whole way.
Same again next weekend?

Questions

Before you set off.

Do we need to download an app?

No. It runs in your phone's browser. One of you creates a room, shares the code and you're off.

How many people can play?

Two or more. Every hunt is built around two phones: one for the Scout and one for the Codebreaker. Bigger groups split into the two sides and share a phone each.

Do we need to know the town?

No local knowledge needed. Everything you need is in the riddles and on the street, and locals will still spot something new.

Is there a time limit?

No. The clock only counts up, for the leaderboard. Stop for a coffee whenever you like.

What happens to our photos?

They stay on your phone. We never upload them. They're only used to make your end-of-route postcard.

Is it safe?

Routes stick to public, pedestrian areas and are designed to be played in daylight. Keep an eye on traffic and your surroundings, and never enter private property for a clue.